Posted by Daz Sun, 04 Nov 2007 16:06:01 GMT
On the same topic as the last post..
This was one of those games where even getting into each others base is very difficult since they are all on defence.

Click for bigger pic. This eng had his SG in a perfect place. He constantly (and I mean constantly) repaired his SG from the dispenser next to him. You couldn't kill it with a barrage of rockets or fully charged sniper shots. I watched demomen try to kill it with no luck - by the time they could get in range they were shot to shreds. One tried lobbing bombs up from the water but he either couldn't see where he was firing and so missed or when he moved into a better position he got wasted by the SG since it could cover the water too. He was backed up by a couple of very good snipers and for a while (as in the screenshot) there was a soldier spamming rockets and periodically restocking from the dispenser. Leaving your own base was almost impossible, I could understand why most chose the easier option of staying in their own base "defending". You could eventually get to it as a spy but there was a strategically placed SG at the top of the ramps in the ramp room that you couldn't walk past and had an eng guarding it. If only my spy had grenades, no other class seemed to be able to make it far enough to help.

Click for bigger pic. This eng had his SG in a perfect place. He constantly (and I mean constantly) repaired his SG from the dispenser next to him. You couldn't kill it with a barrage of rockets or fully charged sniper shots. I watched demomen try to kill it with no luck - by the time they could get in range they were shot to shreds. One tried lobbing bombs up from the water but he either couldn't see where he was firing and so missed or when he moved into a better position he got wasted by the SG since it could cover the water too. He was backed up by a couple of very good snipers and for a while (as in the screenshot) there was a soldier spamming rockets and periodically restocking from the dispenser. Leaving your own base was almost impossible, I could understand why most chose the easier option of staying in their own base "defending". You could eventually get to it as a spy but there was a strategically placed SG at the top of the ramps in the ramp room that you couldn't walk past and had an eng guarding it. If only my spy had grenades, no other class seemed to be able to make it far enough to help.